feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class AILifeLowerLimitInfo : AIBarrierInfoBase
{
public override AIBarrierType BarrierType => AIBarrierType.DamageClippingLifeLowerLimit;
public AILifeLowerLimitInfo(AIDamageType damageType, AIBarrierStopTiming stopTiming)
: base(0, damageType, stopTiming)
{
UpdateHash();
}
public AILifeLowerLimitInfo(AIDamageType damageType, List<AIBarrierStopTiming> stopTimingList)
: base(0, damageType, stopTimingList)
{
UpdateHash();
}
public override AIBarrierInfoBase Clone()
{
return new AILifeLowerLimitInfo(base.DamageType, base.StopTimingList);
}
public override bool IsShield()
{
return false;
}
protected override int CalcDamage(AIVirtualCard owner, int damage)
{
int b = owner.Life - 1;
return Mathf.Min(damage, b);
}
}