feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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18
SVSim.BattleEngine/Engine/Wizard/AIIsSelectableUtility.cs
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18
SVSim.BattleEngine/Engine/Wizard/AIIsSelectableUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIIsSelectableUtility
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{
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public static bool IsSelectable(List<AIScriptTokenBase> filters, float minSelectableCount, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, owner, playPtn, situation);
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list.RemoveAll((AIVirtualCard card) => card.IsAlly != owner.IsAlly && card.CantBeFocusedSkill);
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list = AITargetSelectFilteringUtility.SelectCandidatesWithForceTargeting(list, owner, playPtn);
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if (list == null || (float)list.Count < minSelectableCount)
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{
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return false;
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}
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return true;
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}
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}
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