feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,18 @@
using System.Collections.Generic;
namespace Wizard;
public static class AIIsSelectableUtility
{
public static bool IsSelectable(List<AIScriptTokenBase> filters, float minSelectableCount, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, owner, playPtn, situation);
list.RemoveAll((AIVirtualCard card) => card.IsAlly != owner.IsAlly && card.CantBeFocusedSkill);
list = AITargetSelectFilteringUtility.SelectCandidatesWithForceTargeting(list, owner, playPtn);
if (list == null || (float)list.Count < minSelectableCount)
{
return false;
}
return true;
}
}