feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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26
SVSim.BattleEngine/Engine/Wizard/AIGetStatusUtility.cs
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26
SVSim.BattleEngine/Engine/Wizard/AIGetStatusUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIGetStatusUtility
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{
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public static int GetLife(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters)
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{
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List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, tagOwner, playPtn, situation, isBlockDeadCard: false);
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if (list == null || list.Count <= 0)
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{
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return 0;
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}
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return list[0].Life;
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}
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public static int GetAttack(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters)
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{
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List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, tagOwner, playPtn, situation, isBlockDeadCard: false);
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if (list == null || list.Count <= 0)
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{
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return 0;
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}
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return list[0].Attack;
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}
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}
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