feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,26 @@
using System.Collections.Generic;
namespace Wizard;
public static class AIGetStatusUtility
{
public static int GetLife(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters)
{
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, tagOwner, playPtn, situation, isBlockDeadCard: false);
if (list == null || list.Count <= 0)
{
return 0;
}
return list[0].Life;
}
public static int GetAttack(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters)
{
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.AllReferableCards, filters, tagOwner, playPtn, situation, isBlockDeadCard: false);
if (list == null || list.Count <= 0)
{
return 0;
}
return list[0].Attack;
}
}