feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,48 @@
namespace Wizard;
public class AIEmoteCtrlNull : IAIEmoteCtrl
{
public void SetUpEmoteEvent(BattlePlayerBase self, BattlePlayerBase opponent, OperateMgr operateManager)
{
}
public AIEmoteCmd OnOpponentEmotion(ClassCharaPrm.EmotionType emoteType)
{
return null;
}
public AIEmoteCmd OnAllyTurnStart(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnAllyTurnEnd()
{
return null;
}
public AIEmoteCmd OnOpponentTurnStart(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnOpponentTurnEnd()
{
return null;
}
public AIEmoteCmd OnCardPlay(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnCardDestroy(AISituationInfo situation)
{
return null;
}
public AIEmoteCmd OnAllyEvolution(AISituationInfo situation)
{
return null;
}
}