feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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48
SVSim.BattleEngine/Engine/Wizard/AIEmoteCtrlNull.cs
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48
SVSim.BattleEngine/Engine/Wizard/AIEmoteCtrlNull.cs
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namespace Wizard;
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public class AIEmoteCtrlNull : IAIEmoteCtrl
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{
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public void SetUpEmoteEvent(BattlePlayerBase self, BattlePlayerBase opponent, OperateMgr operateManager)
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{
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}
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public AIEmoteCmd OnOpponentEmotion(ClassCharaPrm.EmotionType emoteType)
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{
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return null;
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}
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public AIEmoteCmd OnAllyTurnStart(AISituationInfo situation)
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{
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return null;
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}
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public AIEmoteCmd OnAllyTurnEnd()
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{
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return null;
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}
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public AIEmoteCmd OnOpponentTurnStart(AISituationInfo situation)
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{
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return null;
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}
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public AIEmoteCmd OnOpponentTurnEnd()
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{
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return null;
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}
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public AIEmoteCmd OnCardPlay(AISituationInfo situation)
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{
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return null;
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}
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public AIEmoteCmd OnCardDestroy(AISituationInfo situation)
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{
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return null;
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}
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public AIEmoteCmd OnAllyEvolution(AISituationInfo situation)
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{
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return null;
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}
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}
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