feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class AIDefaultSelectLogicArgument : AISelectLogicArgumentBase
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{
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public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.DEFAULT_LOGIC;
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public AIDefaultSelectLogicArgument(List<string> args)
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: base(args)
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{
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}
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public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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return candidates[0];
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}
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public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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int num = Mathf.Min(candidates.Count, selectCount);
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List<AIVirtualCard> list = new List<AIVirtualCard>();
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for (int i = 0; i < num; i++)
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{
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list.Add(candidates[i]);
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}
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return list;
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}
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}
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