feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections.Generic;
namespace Wizard;
public static class AIDeckSimulationUtility
{
public static List<AIVirtualCard> GetFilteredDeck(List<AIScriptTokenBase> filter, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(tagOwner.IsAlly ? field.AI.AllyDeckCards : field.AI.EnemyDeckCards, filter, tagOwner, playPtn, situation);
if (list == null)
{
list = new List<AIVirtualCard>();
}
List<AIVirtualCard> list2 = AIFilteringUtility.MultipleFiltering(field.DummyDeckContainer.GetDeck(tagOwner.IsAlly), filter, tagOwner, playPtn, situation);
if (list2 != null)
{
list.AddRange(list2);
}
return list;
}
}