feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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21
SVSim.BattleEngine/Engine/Wizard/AIDeckSimulationUtility.cs
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21
SVSim.BattleEngine/Engine/Wizard/AIDeckSimulationUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIDeckSimulationUtility
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{
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public static List<AIVirtualCard> GetFilteredDeck(List<AIScriptTokenBase> filter, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(tagOwner.IsAlly ? field.AI.AllyDeckCards : field.AI.EnemyDeckCards, filter, tagOwner, playPtn, situation);
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if (list == null)
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{
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list = new List<AIVirtualCard>();
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}
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List<AIVirtualCard> list2 = AIFilteringUtility.MultipleFiltering(field.DummyDeckContainer.GetDeck(tagOwner.IsAlly), filter, tagOwner, playPtn, situation);
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if (list2 != null)
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{
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list.AddRange(list2);
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}
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return list;
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}
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}
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