feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
using System.Collections.Generic;
namespace Wizard;
public class AIChangeClassSimulationUtility
{
public static void ChangeClassAll(List<AIVirtualCard> candidates, CardBasePrm.ClanType classType)
{
if (candidates == null || candidates.Count <= 0)
{
return;
}
for (int i = 0; i < candidates.Count; i++)
{
AIVirtualCard aIVirtualCard = candidates[i];
if (!aIVirtualCard.IsDead && !aIVirtualCard.IsIndependent)
{
aIVirtualCard.ChangeClass(classType);
}
}
}
public static void ChangeClassTarget(List<AIVirtualCard> candidates, CardBasePrm.ClanType classType, AIScriptTokenArgType whichTarget, AISituationInfo situation)
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
if (situationTarget != null && situationTarget.HasTarget)
{
ChangeClassAll(situationTarget.Targets, classType);
}
}
}