feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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namespace Wizard;
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public static class AICannotPlaySimulationUtility
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{
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public static bool IsCannotPlayByTag(this AIVirtualField field, AIVirtualTargetSelectAction situation, List<int> playPtn)
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{
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if (situation.ActionType != AIOperationType.PLAY || !situation.OriginalCard.IsAlly)
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{
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return false;
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}
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if (field.CannotPlayInformationList == null || field.CannotPlayInformationList.Count <= 0)
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{
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return false;
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}
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AIVirtualCard originalCard = situation.OriginalCard;
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for (int i = 0; i < field.CannotPlayInformationList.Count; i++)
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{
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AICannotPlayInformation aICannotPlayInformation = field.CannotPlayInformationList[i];
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if (AIFilteringUtility.CheckMatchTargetFiltering(originalCard, field.AllyHandCards, aICannotPlayInformation.Filters, playPtn, aICannotPlayInformation.Owner, situation))
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{
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return true;
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}
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}
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return false;
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}
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}
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