feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,28 @@
using System.Collections.Generic;
namespace Wizard;
public static class AICannotPlaySimulationUtility
{
public static bool IsCannotPlayByTag(this AIVirtualField field, AIVirtualTargetSelectAction situation, List<int> playPtn)
{
if (situation.ActionType != AIOperationType.PLAY || !situation.OriginalCard.IsAlly)
{
return false;
}
if (field.CannotPlayInformationList == null || field.CannotPlayInformationList.Count <= 0)
{
return false;
}
AIVirtualCard originalCard = situation.OriginalCard;
for (int i = 0; i < field.CannotPlayInformationList.Count; i++)
{
AICannotPlayInformation aICannotPlayInformation = field.CannotPlayInformationList[i];
if (AIFilteringUtility.CheckMatchTargetFiltering(originalCard, field.AllyHandCards, aICannotPlayInformation.Filters, playPtn, aICannotPlayInformation.Owner, situation))
{
return true;
}
}
return false;
}
}