feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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69
SVSim.BattleEngine/Engine/Wizard/AIBuffCountUtility.cs
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69
SVSim.BattleEngine/Engine/Wizard/AIBuffCountUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIBuffCountUtility
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{
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public static int GetBuffCount(AIVirtualCard owner, AIVirtualField field, AISituationInfo situation, List<int> playPtn, List<AIScriptTokenBase> argList)
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{
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if (argList.Count < 2)
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{
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return 0;
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}
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AIScriptTokenArgType argumentType = ((AIScriptArgumentToken)argList[0]).ArgumentType;
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AIScriptTokenArgType argumentType2 = ((AIScriptArgumentToken)argList[1]).ArgumentType;
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if (!IsDurationArgLegal(argumentType2) || !IsPositionArgLegal(argumentType))
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{
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return 0;
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}
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argList.RemoveRange(0, 2);
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argList.Reverse();
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if (argumentType == AIScriptTokenArgType.PLAYED)
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{
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return GetPlayedBuffCount(owner, field, argList, situation, playPtn, argumentType2);
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}
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return 0;
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}
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private static int GetPlayedBuffCount(AIVirtualCard owner, AIVirtualField field, List<AIScriptTokenBase> filters, AISituationInfo situation, List<int> playPtn, AIScriptTokenArgType duration)
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{
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List<AIVirtualCard> list = AIFilteringUtility.MultipleFiltering(field.CardListSet.BothInplayCards, filters, owner, playPtn, situation);
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if (list == null || list.Count <= 0)
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{
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return 0;
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}
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int num = 0;
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for (int i = 0; i < list.Count; i++)
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{
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AIVirtualCard aIVirtualCard = list[i];
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switch (duration)
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{
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case AIScriptTokenArgType.TURN:
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if (aIVirtualCard.BuffRecorderCollection != null)
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{
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int turn = (aIVirtualCard.IsAlly ? field.AllyTurnCount : field.EnemyTurnCount);
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num += aIVirtualCard.BuffRecorderCollection.GetTurnBuffCount(turn, aIVirtualCard.IsSelfTurn);
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}
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break;
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case AIScriptTokenArgType.GAME:
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num += aIVirtualCard.BuffCount;
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break;
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}
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}
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return num;
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}
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private static bool IsDurationArgLegal(AIScriptTokenArgType duration)
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{
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if (duration != AIScriptTokenArgType.TURN)
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{
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return duration == AIScriptTokenArgType.GAME;
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}
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return true;
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}
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private static bool IsPositionArgLegal(AIScriptTokenArgType position)
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{
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return position == AIScriptTokenArgType.PLAYED;
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}
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}
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