feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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21
SVSim.BattleEngine/Engine/Wizard/AIBrokenCostSumUtility.cs
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21
SVSim.BattleEngine/Engine/Wizard/AIBrokenCostSumUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIBrokenCostSumUtility
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{
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public static int GetBrokenCostSum(AIVirtualField field, AIVirtualCard tagOwner, List<AIScriptTokenBase> filters, List<int> playPtn, AISituationInfo situation)
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{
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int num = 0;
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List<AIVirtualCard> list = (tagOwner.IsAlly ? field.CardListSet.AllyDestroyedCards : field.CardListSet.EnemyDestroyedCards);
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for (int i = 0; i < list.Count; i++)
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{
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AIVirtualCard aIVirtualCard = list[i];
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if (AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, list, filters, playPtn, tagOwner, situation))
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{
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num += aIVirtualCard.BaseCost;
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}
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}
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return num;
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}
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}
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