feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections.Generic;
namespace Wizard;
public class AIBrokenCostSumUtility
{
public static int GetBrokenCostSum(AIVirtualField field, AIVirtualCard tagOwner, List<AIScriptTokenBase> filters, List<int> playPtn, AISituationInfo situation)
{
int num = 0;
List<AIVirtualCard> list = (tagOwner.IsAlly ? field.CardListSet.AllyDestroyedCards : field.CardListSet.EnemyDestroyedCards);
for (int i = 0; i < list.Count; i++)
{
AIVirtualCard aIVirtualCard = list[i];
if (AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, list, filters, playPtn, tagOwner, situation))
{
num += aIVirtualCard.BaseCost;
}
}
return num;
}
}