feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,23 @@
using System.Collections.Generic;
namespace Wizard;
public class AIBounceSelectLogicArgument : AISelectLogicArgumentBase
{
public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.BOUNCE_LOGIC;
public AIBounceSelectLogicArgument(List<string> args)
: base(args)
{
}
public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
return AISimulationRemovalUtility.SelectRemovalTarget(candidates, tagOwner, field, playPtn, situation, worstOrBest, AIRemovalType.Bounce);
}
public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
return AISimulationRemovalUtility.SelectMultipleRemovalTargets(candidates, tagOwner, field, playPtn, situation, worstOrBest, AIRemovalType.Bounce, selectCount);
}
}