feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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namespace Wizard;
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public class AIBounceSelectLogicArgument : AISelectLogicArgumentBase
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{
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public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.BOUNCE_LOGIC;
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public AIBounceSelectLogicArgument(List<string> args)
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: base(args)
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{
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}
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public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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return AISimulationRemovalUtility.SelectRemovalTarget(candidates, tagOwner, field, playPtn, situation, worstOrBest, AIRemovalType.Bounce);
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}
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public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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return AISimulationRemovalUtility.SelectMultipleRemovalTargets(candidates, tagOwner, field, playPtn, situation, worstOrBest, AIRemovalType.Bounce, selectCount);
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}
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}
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