feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

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using System.Collections.Generic;
namespace Wizard;
public static class AIBerserkUtility
{
public static bool IsToBeBerserk(AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isAlly)
{
int num = 0;
if (isAlly && playPtn != null)
{
for (int i = 0; i < playPtn.Count; i++)
{
int index = playPtn[i];
BattleCardBase baseCard = field.AllyHandCards[index].BaseCard;
num += AIPlayOnSkillUtility.GetLifePenaltyOnPlay(baseCard, field.AI);
}
}
if (SkillConditionHalfLife.IsHalfLife((isAlly ? field.AllyClass : field.EnemyClass).Life - num) || IsForceBerserk(field, playPtn, situation, isAlly))
{
return true;
}
return false;
}
public static bool IsForceBerserk(AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isAlly)
{
List<AIVirtualCard> forceBerserkTagHolders = field.CardListSet.ForceBerserkTagHolders;
if (forceBerserkTagHolders == null || forceBerserkTagHolders.Count <= 0)
{
return false;
}
for (int i = 0; i < forceBerserkTagHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = forceBerserkTagHolders[i];
if (aIVirtualCard.IsAlly == isAlly && aIVirtualCard.TagCollectionContainer.ForceBerserkTags.IsForceBerserk(aIVirtualCard, playPtn, situation))
{
return true;
}
}
return false;
}
}