feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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62
SVSim.BattleEngine/Engine/UtilityDrumrollItem.cs
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62
SVSim.BattleEngine/Engine/UtilityDrumrollItem.cs
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using UnityEngine;
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using Wizard;
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[RequireComponent(typeof(UIDragScrollView), typeof(UICenterOnClick), typeof(UIEventListener))]
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[RequireComponent(typeof(BoxCollider))]
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public class UtilityDrumrollItem : MonoBehaviour
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{
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[SerializeField]
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private UILabel _childLabel;
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[SerializeField]
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private UtilityDrumrollItemCustomize _customizeItem;
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private const float COLOR_DIFF_Y = 20f;
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private UIPanel _scrollView;
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private Vector2 _scrollSize = Vector2.zero;
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public int _index { get; private set; }
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public UtilityDrumrollItemCustomize CustomizeItem => _customizeItem;
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public void Init(UIPanel scroll, int index, string text)
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{
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_index = index;
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_childLabel.text = text;
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_scrollView = scroll;
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_scrollSize = _scrollView.GetViewSize();
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}
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private void Update()
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{
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if (_childLabel != null)
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{
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float num = _scrollView.clipOffset.y - base.gameObject.transform.localPosition.y;
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float num2 = _scrollSize.y / 2f;
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float num3 = Mathf.Clamp(Mathf.Abs(num), 0f, num2);
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float num4 = Mathf.LerpAngle(0f, 90f, num3 * (num3 / num2) / num2);
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if (num > 0f)
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{
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num4 *= -1f;
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}
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_childLabel.transform.localEulerAngles = Vector3.right * num4;
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Color32 color3;
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if (num3 > 20f)
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{
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Color color = (_childLabel.color = LabelDefine.TEXT_COLOR_B0B0B0);
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color3 = color;
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}
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else
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{
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Color color = (_childLabel.color = LabelDefine.TEXT_COLOR_NORMAL);
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color3 = color;
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}
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if (_customizeItem != null)
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{
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_customizeItem.OnUpdate(num4, color3);
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}
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}
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}
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}
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