feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
115
SVSim.BattleEngine/Engine/UIPlaySound.cs
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115
SVSim.BattleEngine/Engine/UIPlaySound.cs
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using UnityEngine;
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[AddComponentMenu("NGUI/Interaction/Play Sound")]
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public class UIPlaySound : MonoBehaviour
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{
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public enum Trigger
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{
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OnClick,
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OnMouseOver,
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OnMouseOut,
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OnPress,
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OnRelease,
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Custom,
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OnEnable,
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OnDisable
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}
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public AudioClip audioClip;
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public Trigger trigger;
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[Range(0f, 1f)]
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public float volume = 1f;
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[Range(0f, 2f)]
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public float pitch = 1f;
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private bool mIsOver;
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private bool canPlay
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{
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get
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{
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if (!base.enabled)
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{
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return false;
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}
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UIButton component = GetComponent<UIButton>();
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if (!(component == null))
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{
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return component.isEnabled;
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}
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return true;
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}
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}
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private void OnEnable()
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{
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if (trigger == Trigger.OnEnable)
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{
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NGUITools.PlaySound(audioClip, volume, pitch);
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}
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}
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private void OnDisable()
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{
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if (trigger == Trigger.OnDisable)
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{
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NGUITools.PlaySound(audioClip, volume, pitch);
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}
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}
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private void OnHover(bool isOver)
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{
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if (trigger == Trigger.OnMouseOver)
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{
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if (mIsOver == isOver)
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{
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return;
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}
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mIsOver = isOver;
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}
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if (canPlay && ((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut)))
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{
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NGUITools.PlaySound(audioClip, volume, pitch);
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}
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}
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private void OnPress(bool isPressed)
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{
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if (trigger == Trigger.OnPress)
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{
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if (mIsOver == isPressed)
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{
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return;
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}
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mIsOver = isPressed;
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}
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if (canPlay && ((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease)))
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{
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NGUITools.PlaySound(audioClip, volume, pitch);
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}
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}
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private void OnClick()
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{
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if (canPlay && trigger == Trigger.OnClick)
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{
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NGUITools.PlaySound(audioClip, volume, pitch);
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}
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}
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private void OnSelect(bool isSelected)
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{
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if (canPlay && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
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{
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OnHover(isSelected);
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}
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}
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public void Play()
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{
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NGUITools.PlaySound(audioClip, volume, pitch);
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}
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}
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