feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
113
SVSim.BattleEngine/Engine/TutorialResultReporter.cs
Normal file
113
SVSim.BattleEngine/Engine/TutorialResultReporter.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cute;
|
||||
using LitJson;
|
||||
using UnityEngine;
|
||||
using Wizard;
|
||||
using Wizard.Battle.Tutorial;
|
||||
using Wizard.Lottery;
|
||||
|
||||
public class TutorialResultReporter : IBattleResultReporter
|
||||
{
|
||||
private readonly GameObject m_reportEndAgentObj;
|
||||
|
||||
private readonly TutorialReportEndAgent m_reportEndAgent;
|
||||
|
||||
public bool IsEnd => m_reportEndAgent.IsEnd;
|
||||
|
||||
public int ClassExp => GetClassExp();
|
||||
|
||||
public List<UserAchievement> UserAchievement => GetUserAchievementList();
|
||||
|
||||
public List<UserMission> UserMission => GetUserMissionList();
|
||||
|
||||
public List<ReceivedReward> MissionRewards => null;
|
||||
|
||||
public List<ReceivedReward> VictoryRewards => null;
|
||||
|
||||
public LotteryApplyData LotteryData => LotteryApplyData.EmptyData();
|
||||
|
||||
public MyPageHomeDialogData HomeDialogData => null;
|
||||
|
||||
public bool IsDataExist => true;
|
||||
|
||||
public TutorialResultReporter()
|
||||
{
|
||||
m_reportEndAgentObj = new GameObject();
|
||||
m_reportEndAgent = m_reportEndAgentObj.AddComponent<TutorialReportEndAgent>();
|
||||
}
|
||||
|
||||
public void Report(bool isWin)
|
||||
{
|
||||
int tutorial_step = 0;
|
||||
if (isWin && Data.SelectedStoryInfo.IsTutorial)
|
||||
{
|
||||
if (Data.Load.data._userTutorial.tutorial_step == 1)
|
||||
{
|
||||
tutorial_step = 11;
|
||||
}
|
||||
else if (Data.Load.data._userTutorial.tutorial_step == 11)
|
||||
{
|
||||
tutorial_step = 21;
|
||||
}
|
||||
else if (Data.Load.data._userTutorial.tutorial_step == 21)
|
||||
{
|
||||
tutorial_step = 31;
|
||||
PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.FIRST_TIPS_AFTER_ROTATION_USER_FLAG, 1);
|
||||
}
|
||||
bool isSkip = BattleManagerBase.GetIns() is TutorialBattleMgrBase tutorialBattleMgrBase && tutorialBattleMgrBase.IsUseTutorialSkip;
|
||||
StartTutorialUpdateTaskData(tutorial_step, isSkip, delegate
|
||||
{
|
||||
m_reportEndAgent.Finished();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
m_reportEndAgent.Finished();
|
||||
}
|
||||
}
|
||||
|
||||
public void StartTutorialUpdateTaskData(int tutorial_step, bool isSkip, Action callback)
|
||||
{
|
||||
FinishTutorialReport(tutorial_step);
|
||||
TutorialUpdateTask tutorialUpdateTask = new TutorialUpdateTask();
|
||||
tutorialUpdateTask.SetParameter(tutorial_step, isSkip);
|
||||
m_reportEndAgent.StartCoroutine(Toolbox.NetworkManager.Connect(tutorialUpdateTask, delegate
|
||||
{
|
||||
callback.Call();
|
||||
}, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
|
||||
}
|
||||
|
||||
public JsonData GetFinishResponseData()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<UserAchievement> GetUserAchievementList()
|
||||
{
|
||||
return new List<UserAchievement>();
|
||||
}
|
||||
|
||||
public List<UserMission> GetUserMissionList()
|
||||
{
|
||||
return new List<UserMission>();
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
UnityEngine.Object.Destroy(m_reportEndAgentObj);
|
||||
}
|
||||
|
||||
public int GetClassExp()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void FinishTutorialReport(int tutorial_step)
|
||||
{
|
||||
if (tutorial_step == 31)
|
||||
{
|
||||
AdjustManager.TutorialCompleteEvent();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user