feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,22 @@
using UnityEngine;
public class TutorialResultAnimationHandler : IResultAnimationHandler
{
private readonly GameObject m_resultAnimationAgentObj;
private readonly TutorialResultAnimationAgent m_resultAnimationAgentIns;
public ResultAnimationAgent m_resultAnimationAgent => m_resultAnimationAgentIns;
public TutorialResultAnimationHandler(BattleCamera battleCamera)
{
m_resultAnimationAgentObj = new GameObject();
m_resultAnimationAgentIns = m_resultAnimationAgentObj.AddComponent<TutorialResultAnimationAgent>();
m_resultAnimationAgentIns.GetComponent<TutorialResultAnimationAgent>().SetBattleCamera(battleCamera);
}
public void Destroy()
{
Object.Destroy(m_resultAnimationAgentObj);
}
}