feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
170
SVSim.BattleEngine/Engine/TutorialResultAnimationAgent.cs
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170
SVSim.BattleEngine/Engine/TutorialResultAnimationAgent.cs
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using System.Collections;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class TutorialResultAnimationAgent : ResultAnimationAgent
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{
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public override IEnumerator RunUI(BattleResultUIController battleResultControl, INextSceneSelector nextSceneSelector, bool isWin)
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{
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m_BattleCamera.m_CutInCamera.gameObject.SetActive(value: false);
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if (battleResultControl.IsDraw)
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{
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battleResultControl.TitleWin.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.gameObject.SetActive(value: false);
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battleResultControl.TitleDraw.gameObject.SetActive(value: true);
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battleResultControl.TitleDraw.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleDraw.alpha = 0f;
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battleResultControl.Bg.color = new Color32(0, 48, 16, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_lose";
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}
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else if (isWin)
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{
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battleResultControl.TitleWin.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleWin.gameObject.SetActive(value: true);
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battleResultControl.TitleLose.gameObject.SetActive(value: false);
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battleResultControl.TitleDraw.gameObject.SetActive(value: false);
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battleResultControl.TitleWin.alpha = 0f;
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battleResultControl.Bg.color = new Color32(32, 24, 0, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_win";
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}
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else
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{
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battleResultControl.TitleLose.transform.localScale = Vector3.one * 10f;
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battleResultControl.TitleWin.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.gameObject.SetActive(value: true);
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battleResultControl.TitleDraw.gameObject.SetActive(value: false);
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battleResultControl.TitleLose.alpha = 0f;
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battleResultControl.Bg.color = new Color32(0, 24, 48, 0);
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battleResultControl.ResultTitle.spriteName = "result_top_lose";
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}
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battleResultControl.MainPanel.alpha = 1f;
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yield return new WaitForSeconds(0.1f);
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if (battleResultControl.IsDraw)
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{
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TweenAlpha.Begin(battleResultControl.TitleDraw.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
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}
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else if (isWin)
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{
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TweenAlpha.Begin(battleResultControl.TitleWin.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOUWIN);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_WIN);
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}
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else
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{
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TweenAlpha.Begin(battleResultControl.TitleLose.gameObject, 0.2f, 1f);
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iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_YOULOSE);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_JINGLE_LOSE);
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}
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TweenAlpha.Begin(battleResultControl.Bg.gameObject, 0.5f, 0.75f);
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yield return new WaitForSeconds(0.2f);
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TweenAlpha.Begin(battleResultControl.ArcaneIn.gameObject, 0.5f, 1f);
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TweenAlpha.Begin(battleResultControl.ArcaneOut.gameObject, 0.5f, 1f);
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iTween.ScaleTo(battleResultControl.ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.ScaleTo(battleResultControl.ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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if (battleResultControl.IsDraw)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero);
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battleResultControl.TitleDraw.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleDraw.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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else if (isWin)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_1, Vector3.zero);
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battleResultControl.TitleWin.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleWin.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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else
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero);
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battleResultControl.TitleLose.transform.localScale = Vector3.one;
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iTween.ScaleTo(battleResultControl.TitleLose.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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yield return new WaitForSeconds(2f);
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if (BattleManagerBase.IsTutorial)
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{
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Invoke("returnTutorial", 2f);
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}
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else if (Data.SelectedStoryInfo.IsTutorialReplay)
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{
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BattleEndTutorialReplay(isWin);
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}
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GameMgr.GetIns().GetDataMgr().SetPlayerEmotionId(string.Empty);
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GameMgr.GetIns().GetDataMgr().SetEnemyEmotionId(string.Empty);
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battleResultControl.FinishResult();
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}
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private void returnTutorial()
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{
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int tutorial_step = Data.Load.data._userTutorial.tutorial_step;
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if (tutorial_step <= 11)
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{
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if (tutorial_step != 1 && tutorial_step != 11)
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{
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return;
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}
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}
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else
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{
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switch (tutorial_step)
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{
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default:
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_ = 100;
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return;
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case 21:
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break;
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case 31:
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return;
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}
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}
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
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}
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private void BattleEndTutorialReplay(bool isWin)
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{
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switch (Data.Load.data._userTutorial.tutorial_replay_step)
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{
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case 1:
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case 11:
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
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break;
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case 21:
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case 100:
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if (isWin)
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{
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UIManager.GetInstance().createInSceneLoading();
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UIManager.GetInstance().CreatFadeClose(delegate
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{
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UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
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{
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Scenario2);
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}));
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});
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}
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else
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{
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.AreaSelect);
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}
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break;
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}
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}
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private void OnRequestTutorialFinish(NetworkTask.ResultCode successcode)
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{
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ToolboxGame.SetUp.BuildFirstScene();
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UIManager.GetInstance().createInSceneLoading();
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UIManager.GetInstance().CreatFadeClose(delegate
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{
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UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd(delegate
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{
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UIManager.GetInstance().DestroyView(UIManager.ViewScene.AreaSelect);
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Scenario2);
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}));
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});
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}
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}
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