feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,28 @@
using System;
using UnityEngine;
using Wizard;
public class TimeLeftUpdate : MonoBehaviour
{
[NonSerialized]
public MailData mailData;
[SerializeField]
public UILabel timeLeft;
public void UpdateTime()
{
if (mailData != null)
{
SystemText systemText = Data.SystemText;
if (mailData.limit_type == 1)
{
timeLeft.text = Mail.GetTimeLeft(mailData.reward_limit_time);
}
else
{
timeLeft.text = systemText.Get("Mail_0030");
}
}
}
}