feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/StaticTextForUILabel.cs
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22
SVSim.BattleEngine/Engine/StaticTextForUILabel.cs
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using UnityEngine;
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using Wizard;
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public class StaticTextForUILabel : MonoBehaviour
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{
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[SerializeField]
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private string m_textID = "";
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private void Start()
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{
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UILabel component = GetComponent<UILabel>();
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if ((bool)component)
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{
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component.text = Data.SystemText.Get(m_textID);
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}
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}
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public void Set(string id, string memo)
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{
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m_textID = id;
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}
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}
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