feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,22 @@
using UnityEngine;
using Wizard;
public class StaticTextForUILabel : MonoBehaviour
{
[SerializeField]
private string m_textID = "";
private void Start()
{
UILabel component = GetComponent<UILabel>();
if ((bool)component)
{
component.text = Data.SystemText.Get(m_textID);
}
}
public void Set(string id, string memo)
{
m_textID = id;
}
}