feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
public class SetDamageInfo : DamageModifier
{
public int SetDamage { get; private set; }
public SetDamageInfo(int setDamage, string damageType, CardBasePrm.ClanType damageClan, bool isUseClass, int order)
{
SetDamage = setDamage;
base.DamageType = new List<string>();
base.DamageType.AddRange(damageType.Split(new string[1] { "_and_" }, StringSplitOptions.None));
base.DamageClan = new List<CardBasePrm.ClanType> { damageClan };
base.IsUseClass = isUseClass;
base.OrderCount = order;
}
public override int Calc(int damage)
{
return SetDamage;
}
}