feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
11
SVSim.BattleEngine/Engine/SendIntervalTriggerStandard.cs
Normal file
11
SVSim.BattleEngine/Engine/SendIntervalTriggerStandard.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
public class SendIntervalTriggerStandard : SendIntervalTrigger
|
||||
{
|
||||
public override void SendDataCheck(NetworkBattleManagerBase networkBattleManager, NetworkBattleDefine.NetworkBattleURI sendUri)
|
||||
{
|
||||
base.SendDataCheck(networkBattleManager, sendUri);
|
||||
if (ReceiveIntervalTrigger.IsEffectiveURI(sendUri))
|
||||
{
|
||||
(networkBattleManager as NetworkStandardBattleMgr).battleStopChecker.StartChecker();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user