feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
using System.Collections.Generic;
public class RegisterExtraTurn : RegisterActionBase
{
private int _extraTurnNum;
public RegisterExtraTurn(int turnNum, bool isSelf)
{
_extraTurnNum = turnNum;
IsSelf = isSelf;
}
public override bool IsUseLotCard(RegisterLotCardBase lot)
{
return false;
}
public override Dictionary<string, object> MakeSendData()
{
return new Dictionary<string, object>
{
{
RegisterTool.OrderListParameter.count.ToString(),
_extraTurnNum
},
{
NetworkBattleDefine.NetworkParameter.isSelf.ToString(),
IsSelf ? 1 : 0
}
};
}
public override string GetUriMsg()
{
return RegisterTool.OrderListParameter.exTurn.ToString();
}
}