feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
using UnityEngine;
using Wizard;
public class RecoveryReplaceReceivedCard : ReplaceReceivedCard
{
public RecoveryReplaceReceivedCard(NetworkBattleManagerBase battleMgrBase, CardDataModel cardData)
: base(battleMgrBase, cardData)
{
}
protected override BattleCardBase CreateActualCard(BattlePlayerBase battlePlayer, bool isCardInDeck, bool isOpenDrawSkill)
{
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(CardId);
BattleCardBase battleCardBase = _networkBattleMgr.CreateBattleCard(CardId, battlePlayer.IsPlayer, null, cardParameterFromId, battlePlayer, CardIdx);
InheritedCardData(battleCardBase);
ReplaceBuffInfoList(battleCardBase, _originalDummyCard);
battleCardBase.ShallowCopyBuffInfoList(_originalDummyCard);
Object.DestroyImmediate(_originalDummyCard.BattleCardView.GameObject);
_originalDummyCard.SelfBattlePlayer.BattleView.HandView.RemoveCardFromViewWithoutRearrange(_originalDummyCard.BattleCardView);
SettingTargetDeckSelfCardAddDeckSkillCardList(battleCardBase, isCardInDeck);
RemoveOpenCardRemoveAfterActionSkills(battleCardBase);
return battleCardBase;
}
}