feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,11 @@
public class ReceiveIntervalTriggerStandard : ReceiveIntervalTrigger
{
public override void ReceiveDataCheck(NetworkBattleManagerBase networkBattleManager, NetworkBattleData networkBattleData, bool isPlayer, bool isExTurn)
{
base.ReceiveDataCheck(networkBattleManager, networkBattleData, isPlayer, isExTurn);
if (ReceiveIntervalTrigger.IsEffectiveURI(networkBattleData.GetReceiveData().dataUri))
{
(networkBattleManager as NetworkStandardBattleMgr).battleStopChecker.StartChecker();
}
}
}