feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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11
SVSim.BattleEngine/Engine/ReceiveIntervalTriggerStandard.cs
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11
SVSim.BattleEngine/Engine/ReceiveIntervalTriggerStandard.cs
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public class ReceiveIntervalTriggerStandard : ReceiveIntervalTrigger
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{
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public override void ReceiveDataCheck(NetworkBattleManagerBase networkBattleManager, NetworkBattleData networkBattleData, bool isPlayer, bool isExTurn)
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{
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base.ReceiveDataCheck(networkBattleManager, networkBattleData, isPlayer, isExTurn);
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if (ReceiveIntervalTrigger.IsEffectiveURI(networkBattleData.GetReceiveData().dataUri))
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{
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(networkBattleManager as NetworkStandardBattleMgr).battleStopChecker.StartChecker();
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}
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}
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}
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