feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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23
SVSim.BattleEngine/Engine/PaymentBase.cs
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23
SVSim.BattleEngine/Engine/PaymentBase.cs
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using UnityEngine;
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public class PaymentBase : MonoBehaviour
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{
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public enum RefundWarningType
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{
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NONE,
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WARNING,
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PENALTY
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}
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protected bool IsAlertAgree;
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protected void CallPaymentStartFromAlert(string ProductId)
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{
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IsAlertAgree = true;
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purchaceStart(ProductId, isFromAlert: true);
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}
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public virtual void purchaceStart(string ProductId, bool isFromAlert = false)
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{
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}
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}
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