feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,43 @@
using Wizard;
public static class Payment
{
private static bool initialized;
public static void initialize(PaymentImpl callback, string productKey)
{
PaymentImpl.GetInstance().paymentUI.StartLoading();
_ = initialized;
initialized = true;
}
public static void finalize()
{
if (initialized)
{
initialized = false;
}
}
public static void purchaseProduct(string productId, PaymentBase.RefundWarningType refundWarningType)
{
RefundWarningDialog.Start(refundWarningType, delegate
{
PaymentImpl.GetInstance().paymentUI.StartLoading(useTimeCount: true);
});
}
public static void getProductList(string[] productIds)
{
PaymentImpl.GetInstance().paymentUI.StartLoading(useTimeCount: true, forProductListInit: true);
}
public static void consumePurchase(string[] productIds, string orderId)
{
PaymentImpl.GetInstance().paymentUI.StartLoading(useTimeCount: true);
}
public static void UseDebugLog(bool useDebugLog)
{
}
}