feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
23
SVSim.BattleEngine/Engine/NullNotTurnEndToLoseChecker.cs
Normal file
23
SVSim.BattleEngine/Engine/NullNotTurnEndToLoseChecker.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
public class NullNotTurnEndToLoseChecker : NotTurnEndToLoseChecker
|
||||
{
|
||||
public NullNotTurnEndToLoseChecker(NetworkBattleManagerBase manager)
|
||||
: base(manager)
|
||||
{
|
||||
}
|
||||
|
||||
public override void StopChecker()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void IntervalCheck()
|
||||
{
|
||||
}
|
||||
|
||||
public override void StartChecker(string log = "")
|
||||
{
|
||||
}
|
||||
|
||||
public override void FinishChecker()
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user