feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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71
SVSim.BattleEngine/Engine/NullClassInfomationUI.cs
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71
SVSim.BattleEngine/Engine/NullClassInfomationUI.cs
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using UnityEngine;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class NullClassInfomationUI : IClassInfomationUI
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{
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private static NullClassInfomationUI _instance;
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public static NullClassInfomationUI GetInstance()
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{
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if (_instance == null)
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{
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_instance = new NullClassInfomationUI();
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}
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return _instance;
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}
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protected NullClassInfomationUI()
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{
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}
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public void ShowInfomation(bool playEffect)
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{
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}
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public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo)
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{
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}
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public void HideInfomation()
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{
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}
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public void HideOtherInfomation()
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{
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}
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public void HideAllInfomation()
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{
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}
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public VfxBase LoadResources(Transform parent, bool isPlayer)
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{
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return NullVfx.GetInstance();
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}
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public void SetUpEvent(BattlePlayerBase player)
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{
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}
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public void Recovery()
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{
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}
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public GameObject GetInfomationUI()
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{
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return null;
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}
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public void SetIsSelect(bool flg)
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{
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}
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public void SetInCardFocus(bool flg)
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{
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}
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public void SetTouchable(bool flag)
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{
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}
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}
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