feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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27
SVSim.BattleEngine/Engine/NullBattlePlayerVfxCreator.cs
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27
SVSim.BattleEngine/Engine/NullBattlePlayerVfxCreator.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public class NullBattlePlayerVfxCreator : IBattlePlayerVfxCreator
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{
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public VfxBase CreateUsePp(int pp, int maxPp, Vector3 labelPosition, bool newReplayMoveTurn)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateUseBp(int bp, int deltaBp, Func<Vector3> getPosition, bool isVariableCost, bool isSelf)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateUpdateEp(int evolCount, int evolveWaitTurnCount)
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{
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return NullVfx.GetInstance();
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}
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public VfxBase CreateCardDraw(IEnumerable<BattleCardBase> cards, bool isOpenDrawSkill = false)
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{
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return NullVfx.GetInstance();
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}
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}
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