feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
public class NullBattlePlayerVfxCreator : IBattlePlayerVfxCreator
{
public VfxBase CreateUsePp(int pp, int maxPp, Vector3 labelPosition, bool newReplayMoveTurn)
{
return NullVfx.GetInstance();
}
public VfxBase CreateUseBp(int bp, int deltaBp, Func<Vector3> getPosition, bool isVariableCost, bool isSelf)
{
return NullVfx.GetInstance();
}
public VfxBase CreateUpdateEp(int evolCount, int evolveWaitTurnCount)
{
return NullVfx.GetInstance();
}
public VfxBase CreateCardDraw(IEnumerable<BattleCardBase> cards, bool isOpenDrawSkill = false)
{
return NullVfx.GetInstance();
}
}