feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,59 @@
using Cute;
using UnityEngine;
public class NtDataTranslate : MonoBehaviour
{
[SerializeField]
private TitleUI _titleUI;
public GameObject BtnTranslate;
public NtDataTranslateInput InputObj;
public UILabel TxtTranslate;
public static NtDataTranslate Instance;
private void Start()
{
initUI();
requestData();
}
private void initUI()
{
Instance = this;
initEventListener();
}
private void initEventListener()
{
UIEventListener.Get(BtnTranslate).onClick = onClickTranslate;
}
private void requestData()
{
NtDataTranslateManager.GetInstance().GetTranslateInfo();
}
private void onClickTranslate(GameObject btn)
{
if (!_titleUI.IsEnableClickButton())
{
return;
}
GetDataTranslateTask task = new GetDataTranslateTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
NtDataTranslateManager instance = NtDataTranslateManager.GetInstance();
if (instance.isTranslate)
{
instance.ShowRebind();
}
else
{
instance.ShowMainNotice(instance.HongKongMacaoUserConfirm);
}
}));
}
}