feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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31
SVSim.BattleEngine/Engine/NetworkNullLogger.cs
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31
SVSim.BattleEngine/Engine/NetworkNullLogger.cs
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using System.Collections;
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using System.Collections.Generic;
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public class NetworkNullLogger : INetworkLogger<NetworkLog>, IEnumerable<NetworkLog>, IEnumerable
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{
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public void LogInfo(string text)
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{
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}
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public void LogError(string text)
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{
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}
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public void LogWarning(string text)
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{
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}
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public void ClearLog()
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{
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}
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public IEnumerator<NetworkLog> GetEnumerator()
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{
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yield break;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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