feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,17 @@
using System.Collections.Generic;
public class NetworkAIBattleSetupCardEvent : NetworkBattleSetupCardEvent
{
public NetworkAIBattleSetupCardEvent(BattleManagerBase manager, RegisterActionManager registerCardList, NetworkBattleData data)
: base(manager, registerCardList, data)
{
}
public override void SetupCardEvent(BattleManagerBase mgr, RegisterActionManager actionManager, BattleCardBase card, List<RegisterUnapproved> registerUnapprovedList)
{
}
public override void SetupCardSkillEvent(BattleCardBase card)
{
}
}