feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/NetworkAIBattleSetupCardEvent.cs
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17
SVSim.BattleEngine/Engine/NetworkAIBattleSetupCardEvent.cs
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using System.Collections.Generic;
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public class NetworkAIBattleSetupCardEvent : NetworkBattleSetupCardEvent
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{
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public NetworkAIBattleSetupCardEvent(BattleManagerBase manager, RegisterActionManager registerCardList, NetworkBattleData data)
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: base(manager, registerCardList, data)
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{
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}
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public override void SetupCardEvent(BattleManagerBase mgr, RegisterActionManager actionManager, BattleCardBase card, List<RegisterUnapproved> registerUnapprovedList)
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{
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}
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public override void SetupCardSkillEvent(BattleCardBase card)
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{
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}
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}
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