feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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5
SVSim.BattleEngine/Engine/LocalNotificationPriority.cs
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5
SVSim.BattleEngine/Engine/LocalNotificationPriority.cs
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@@ -0,0 +1,5 @@
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public enum LocalNotificationPriority
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{
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High = 1,
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Normal
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}
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