feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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24
SVSim.BattleEngine/Engine/IPaymentCallback.cs
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24
SVSim.BattleEngine/Engine/IPaymentCallback.cs
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using System.Collections.Generic;
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public interface IPaymentCallback
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{
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void evInitializeSucceeded();
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void evInitializeFailed(string error);
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void evPurchaseSucceeded(PaymentPurchase purchase);
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void evPurchaseFailed(string error);
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void evPurchaseCancelled(string error);
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void evGetProductListSucceeded(List<PaymentSkuInfo> infos);
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void evGetProductListFailed(string error);
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void evConsumePurchaseSucceeded();
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void evConsumePurchaseSucceedediOS();
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void evConsumePurchaseFailed(string error);
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}
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