feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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147
SVSim.BattleEngine/Engine/DeckIntroductionCopyDialog.cs
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147
SVSim.BattleEngine/Engine/DeckIntroductionCopyDialog.cs
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard;
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using Wizard.DeckCardEdit;
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using Wizard.Dialog.Setting;
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public class DeckIntroductionCopyDialog : MonoBehaviour
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{
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private const float GRID_Y_WITH_MY_ROTATION = -15f;
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private const float HINT_Y_WITH_MY_ROTATION = 53f;
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[SerializeField]
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private UILabel _labelCopyConfirm;
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[SerializeField]
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private UILabel _labelHint;
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[SerializeField]
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private ItemToggle _copyToMyRotation;
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[SerializeField]
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private ItemToggle _premium;
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[SerializeField]
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private ItemToggle _prize;
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[SerializeField]
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private UIGrid _grid;
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public bool IsMyRotationDeck;
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public bool IsResurgentToMyRotationDeck;
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private bool _isRotationPeriod;
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public bool IsCopyToMyRotation
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{
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get
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{
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if (!IsMyRotationDeck)
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{
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if (DisplayCopyToMyRotation)
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{
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return _copyToMyRotation.GetValue();
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}
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return false;
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}
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return true;
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}
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}
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public string LabelCopyConfirm
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{
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set
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{
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_labelCopyConfirm.text = value;
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}
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}
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public string LabelHint
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{
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set
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{
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_labelHint.text = value;
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}
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}
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private bool DisplayCopyToMyRotation
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{
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get
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{
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if (Data.MyRotationAllInfo.IsWithinCopyDeckIntroductionPeriod && !IsMyRotationDeck)
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{
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return !IsDisableMyRotation;
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}
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return false;
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}
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}
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public bool IsDisableMyRotation { get; set; }
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private KeyValuePair<string, int> MyRotationSaveDataKey
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{
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get
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{
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if (!_isRotationPeriod)
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{
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return PlayerPrefsWrapper.DECK_INTRO_IS_MYROTATION_COPY_NOT_EQUAL_PERIOD;
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}
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return PlayerPrefsWrapper.DECK_INTRO_IS_MYROTATION_COPY_EQUAL_PERIOD;
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}
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}
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public void Initialize(bool isRotationPeriod)
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{
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_isRotationPeriod = isRotationPeriod;
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}
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private void Start()
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{
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if (IsResurgentToMyRotationDeck)
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{
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_copyToMyRotation.gameObject.SetActive(value: false);
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_copyToMyRotation.SetValue(value: false);
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_copyToMyRotation.SetActive_SeparatorLine(isActive: false);
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}
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else
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{
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_copyToMyRotation.gameObject.SetActive(DisplayCopyToMyRotation);
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_copyToMyRotation.SetValue(DisplayCopyToMyRotation);
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_copyToMyRotation.SetActive_SeparatorLine(isActive: true);
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_copyToMyRotation.SetValue(PlayerPrefsWrapper.GetBool(MyRotationSaveDataKey));
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_copyToMyRotation.AddChangeCallback(delegate
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{
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PlayerPrefsWrapper.SetValue(MyRotationSaveDataKey, _copyToMyRotation.GetValue() ? 1 : 0);
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});
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if (DisplayCopyToMyRotation)
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{
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ChangeY(_grid.transform, -15f);
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ChangeY(_labelHint.transform, 53f);
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}
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}
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ItemToggle itemPremium = _premium;
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itemPremium.SetValue(Data.Load.data._userConfig.IsFoilPreferred);
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itemPremium.AddChangeCallback(delegate
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{
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DeckCardEditUI.SendConfigUpdateFoilPreferred(itemPremium.GetValue());
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});
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itemPremium.SetActive_SeparatorLine(isActive: true);
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ItemToggle itemPrize = _prize;
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itemPrize.SetValue(Data.Load.data._userConfig.IsPrizePreferred);
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itemPrize.AddChangeCallback(delegate
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{
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DeckCardEditUI.SendConfigUpdatePrizePreferred(itemPrize.GetValue());
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});
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itemPrize.SetActive_SeparatorLine(isActive: true);
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_grid.Reposition();
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}
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private static void ChangeY(Transform trans, float y)
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{
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Vector3 localPosition = trans.localPosition;
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localPosition.y = y;
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trans.localPosition = localPosition;
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}
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}
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