feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/DeckFrame.cs
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10
SVSim.BattleEngine/Engine/DeckFrame.cs
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using UnityEngine;
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public class DeckFrame
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{
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public int DeckId { get; set; }
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public Transform Transform { get; set; }
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public Vector3 TweenTargetPosition { get; set; }
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}
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