feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
namespace Cute;
public class PaymentPCStartTask : NetworkTask
{
protected PCPlatform _platform;
protected CuteNetworkDefine.ApiType _apiType = CuteNetworkDefine.ApiType.PaymentPCStart;
public PaymentBase.RefundWarningType NeedRefundWarningType { get; private set; }
public override string Url => $"{CustomPreference.GetApplicationServerURL()}{CuteNetworkDefine.ApiUrlList[_apiType]}";
public PaymentPCStartTask()
{
_platform = new PCPlatformSTEAM();
}
public void SetParameter(string ProductId, bool isAlertAgree, bool isAlertActive)
{
base.Params = _platform.SetParameter(ProductId, isAlertAgree, isAlertActive);
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
if (base.ResponseData["data"].Count > 0)
{
_platform.Parse(base.ResponseData["data"]);
NeedRefundWarningType = (PaymentBase.RefundWarningType)base.ResponseData["data"]["refund_penalty_type"].ToInt();
}
return num;
}
public PCPlatform getPCPlatform()
{
return _platform;
}
}