feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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75
SVSim.BattleEngine/Engine/Cute/BootApp.cs
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75
SVSim.BattleEngine/Engine/Cute/BootApp.cs
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using System.Collections;
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using System.Globalization;
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using System.Threading;
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using UnityEngine;
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using Wizard;
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namespace Cute;
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public class BootApp : MonoBehaviour
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{
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public static string BootScene;
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private Coroutine _logCoroutine;
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private string _logMsg = "";
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private IEnumerator Start()
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{
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_logCoroutine = StartCoroutine(WaitToAccumulateTraceLog());
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_logMsg += "start";
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createMutex();
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restrainOSXProcess();
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startSteamClient();
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while (Toolbox.BootSystem == null)
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{
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yield return 0;
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}
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_logMsg += "start2";
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CultureInfo.DefaultThreadCurrentUICulture = (CultureInfo.DefaultThreadCurrentCulture = new CultureInfo("ja-JP", useUserOverride: false));
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Toolbox.AssetManager.createSavePath();
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yield return StartCoroutine(FontChanger.FontTryChangePersistant(null));
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_logMsg += "start3";
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_logMsg += "start4";
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StopCoroutine(_logCoroutine);
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changeScene();
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}
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private IEnumerator WaitToAccumulateTraceLog()
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{
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yield return new WaitForSeconds(5f);
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LocalLog.AccumulateTraceInquiryLog("BootApp " + _logMsg);
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}
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private void createMutex()
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{
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Toolbox.mute = new Mutex(initiallyOwned: false, "Global\\ShadowversePcPlatformGlobalThread");
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if (Toolbox.mute != null && !Toolbox.mute.WaitOne(0, exitContext: false))
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{
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Toolbox.mute.Close();
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Toolbox.mute = null;
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Application.Quit();
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}
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}
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private void startSteamClient()
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{
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_ = SteamManager.Initialized;
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}
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private void restrainOSXProcess()
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{
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}
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private void changeScene()
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{
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if (BootScene != null)
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{
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Toolbox.SceneManager.ChangeScene(BootScene);
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}
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else
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{
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Toolbox.SceneManager.ChangeScene(SceneType._Splash);
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}
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}
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}
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