feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/Cute/AdjustManager.cs
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22
SVSim.BattleEngine/Engine/Cute/AdjustManager.cs
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namespace Cute;
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public static class AdjustManager
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{
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private const string _viewerIDEventToken = "qxq65x";
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private const string _tutorialEventToken = "wlojkf";
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private const string _paymentEventToken = "sgqjsc";
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public static void ViewerIDEvent()
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{
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}
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public static void TutorialCompleteEvent()
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{
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}
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public static void PaymentEvent(double price, string currencycode, string transactionId, string itemTitle, string productId)
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{
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}
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}
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