feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,61 @@
using System;
using UnityEngine;
namespace Cute;
public static class AchievementManager
{
private static IAchievementCallback mCallback;
public static void Initialize(IAchievementCallback callback)
{
mCallback = callback;
}
public static void ShowAchievementsUI()
{
Social.ShowAchievementsUI();
}
public static void ReleaseAchievement(string id)
{
Social.ReportProgress(id, 100.0, delegate(bool success)
{
if (mCallback != null)
{
mCallback.OnReleaseAchievement(success);
}
});
}
public static void ProceedAchievement(string id, float value)
{
Social.ReportProgress(id, value, delegate(bool success)
{
if (mCallback != null)
{
mCallback.OnProceedAchievement(success);
}
});
}
public static void ResetAchievements(Action<bool> callback)
{
}
public static void LoadAchievements()
{
if (mCallback != null)
{
Social.LoadAchievements(mCallback.OnLoadAchievements);
}
}
public static void LoadAchievementDescriptions()
{
if (mCallback != null)
{
Social.LoadAchievementDescriptions(mCallback.OnLoadAchievementDescriptions);
}
}
}