feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
using UnityEngine;
public class ColorOverwrite : MonoBehaviour
{
public enum Change
{
No,
Yes,
UseDeckColorSet,
UseBingoButtonSet
}
[SerializeField]
private Change _change;
[SerializeField]
private bool _dontChangeEffectDistance;
[SerializeField]
private bool _dontChangeEffectStyle;
public Change ColorChange => _change;
public bool DontChangeEffectDistance => _dontChangeEffectDistance;
public bool DontChangeEffectStyle => _dontChangeEffectStyle;
}