feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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27
SVSim.BattleEngine/Engine/ColorOverwrite.cs
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27
SVSim.BattleEngine/Engine/ColorOverwrite.cs
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using UnityEngine;
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public class ColorOverwrite : MonoBehaviour
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{
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public enum Change
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{
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No,
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Yes,
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UseDeckColorSet,
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UseBingoButtonSet
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}
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[SerializeField]
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private Change _change;
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[SerializeField]
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private bool _dontChangeEffectDistance;
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[SerializeField]
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private bool _dontChangeEffectStyle;
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public Change ColorChange => _change;
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public bool DontChangeEffectDistance => _dontChangeEffectDistance;
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public bool DontChangeEffectStyle => _dontChangeEffectStyle;
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}
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