feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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57
SVSim.BattleEngine/Engine/ChapterExtraData.cs
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57
SVSim.BattleEngine/Engine/ChapterExtraData.cs
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using System.Collections.Generic;
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using UnityEngine;
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public class ChapterExtraData
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{
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public int SectionId { get; set; }
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public int ExtraTextureChapter { get; set; }
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public CardBasePrm.ClanType ClanType { get; set; } = CardBasePrm.ClanType.NONE;
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public string BGSuffix { get; set; } = string.Empty;
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public List<int> ExtraTextureIndex { get; set; } = new List<int>();
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public int BGSectionId { get; set; } = -1;
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public Dictionary<int, Texture> BGTexture { get; set; } = new Dictionary<int, Texture>();
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public string BGExtraEffectPath { get; set; } = string.Empty;
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public bool AttachExtraEffectToBgRoot { get; set; }
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public GameObject ExtraEffect { get; set; }
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public Se.TYPE SeType { get; set; }
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public float ChapterMoveTime { get; set; } = 1.5f;
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public string BGFirstClearEffectPath { get; set; } = string.Empty;
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public GameObject FirstClearEffect { get; set; }
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public Se.TYPE FirstClearSeType { get; set; }
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public float FirstClearEffectDelayTime { get; set; }
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public float FirstClearMoveDelayTime { get; set; }
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public float FirstClearMoveOutDelayTime { get; set; }
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public bool AddTreeEffect { get; set; }
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public bool IsUseOtherSectionBG()
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{
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return BGSectionId != -1;
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}
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public bool IsChangeBG()
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{
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if (!IsUseOtherSectionBG())
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{
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return ExtraTextureIndex.Count > 0;
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}
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return true;
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}
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}
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