feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class AreaSelectEffectControlBase : MonoBehaviour
{
[NonSerialized]
public Dictionary<int, ParticleSystem> _backGroundEffects = new Dictionary<int, ParticleSystem>();
[NonSerialized]
public readonly int BASE_EFFECT_INDEX = -1;
protected bool IsSetupEnd { get; private set; }
public virtual void SetupEnd()
{
IsSetupEnd = true;
}
public virtual void OnChangeSelectChapter(AreaSelectBG areaSelectBG, StorySectionData sectionData, int? sectionClassId, StoryChapterData chapterData, bool isFirstClear)
{
}
public virtual void SetActiveBGEffect(bool effect)
{
}
}