feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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27
SVSim.BattleEngine/Engine/AreaSelectEffectControlBase.cs
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27
SVSim.BattleEngine/Engine/AreaSelectEffectControlBase.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class AreaSelectEffectControlBase : MonoBehaviour
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{
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[NonSerialized]
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public Dictionary<int, ParticleSystem> _backGroundEffects = new Dictionary<int, ParticleSystem>();
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[NonSerialized]
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public readonly int BASE_EFFECT_INDEX = -1;
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protected bool IsSetupEnd { get; private set; }
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public virtual void SetupEnd()
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{
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IsSetupEnd = true;
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}
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public virtual void OnChangeSelectChapter(AreaSelectBG areaSelectBG, StorySectionData sectionData, int? sectionClassId, StoryChapterData chapterData, bool isFirstClear)
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{
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}
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public virtual void SetActiveBGEffect(bool effect)
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{
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}
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}
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