feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
public class AddHealModifierInfo : HealModifier
{
public int AddHealAmount { get; private set; }
public AddHealModifierInfo(int addHealAmount, int order, BattleCardBase owner)
{
AddHealAmount = addHealAmount;
base.OrderCount = order;
_owner = owner;
}
public override int Calc(int healAmount, BattleCardBase healOwner, BattleCardBase target)
{
if (healOwner.IsPlayer != _owner.IsPlayer)
{
return healAmount;
}
return healAmount + AddHealAmount;
}
}