feat(battle-xp): wire story first-clear /finish through IBattleXpService
- StoryConfig.ClassXpPerClear retired; equivalent knob moves to BattleXpConfig.StoryXpPerClear (falls back to XpPerWin when null). - StoryService.FinishAsync now grants class XP via IBattleXpService with BattleXpMode.Story on the firstClear && isPlayShape branch. Persists post-grant Level/Exp to Viewer.Classes. - Wire fields (get_class_experience, class_level) stringified as before. - StoryConfig kept as an empty [ConfigSection] for future story-specific knobs. StoryServiceTests updated to reflect the new default path (XpPerWin=100 crosses classexp.csv L1=50 → L2 with 50 carry). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,9 +1,13 @@
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namespace SVSim.Database.Models.Config;
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/// <summary>
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/// Story-family placeholder config section. Class XP per clear moved to
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/// <see cref="BattleXpConfig.StoryXpPerClear"/> (BattleXpMode.Story) as part of the
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/// unified per-mode XP surface. Kept as an empty section so future story-specific
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/// knobs (dialogue speed, auto-skip, etc.) have a home.
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/// </summary>
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[ConfigSection("Story")]
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public class StoryConfig
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{
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public int ClassXpPerClear { get; set; } = 200;
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public static StoryConfig ShippedDefaults() => new();
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}
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@@ -7,7 +7,9 @@ using SVSim.Database.Enums;
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using SVSim.Database.Models.Config;
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using SVSim.Database.Repositories.Deck;
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using SVSim.Database.Repositories.BuildDeck;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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using SVSim.Database.Services.BattleXp;
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using SVSim.Database.Services.Inventory;
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using SVSim.Database.Repositories.Story;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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@@ -25,6 +27,8 @@ public class StoryService : IStoryService
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private readonly IGameConfigService _configService;
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private readonly IDeckRepository _deckRepository;
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private readonly IBuildDeckRepository _buildDecks;
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private readonly IViewerRepository _viewers;
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private readonly IBattleXpService _xp;
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private readonly ILogger<StoryService> _logger;
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public StoryService(
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@@ -35,6 +39,8 @@ public class StoryService : IStoryService
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IGameConfigService configService,
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IDeckRepository deckRepository,
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IBuildDeckRepository buildDecks,
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IViewerRepository viewers,
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IBattleXpService xp,
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ILogger<StoryService> logger)
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{
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_master = master;
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@@ -44,6 +50,8 @@ public class StoryService : IStoryService
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_configService = configService;
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_deckRepository = deckRepository;
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_buildDecks = buildDecks;
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_viewers = viewers;
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_xp = xp;
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_logger = logger;
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}
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@@ -577,12 +585,15 @@ public class StoryService : IStoryService
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{
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// XP grant requires a class_id (only sent on play-shape). No-battle chapters
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// have no class context — prod returns get_class_experience=0 for them.
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var xp = _configService.Get<StoryConfig>().ClassXpPerClear;
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resp.GetClassExperience = xp.ToString();
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// class_experience / class_level updates would consult the viewer's per-class XP
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// table — placeholder zeros; wire to viewer.Classes[class_id] when that path exists.
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resp.ClassExperience = 0;
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resp.ClassLevel = "0";
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var xpViewer = await _viewers.LoadForBattleXpGrantAsync(viewerId);
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if (xpViewer is not null && req.ClassId.HasValue)
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{
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var xp = await _xp.GrantAsync(xpViewer, req.ClassId.Value, isWin: true, BattleXpMode.Story);
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await _db.SaveChangesAsync();
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resp.GetClassExperience = xp.GetXp.ToString();
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resp.ClassExperience = xp.TotalXp;
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resp.ClassLevel = xp.Level.ToString();
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}
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}
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}
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else
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@@ -43,6 +43,8 @@ public class StoryServiceTests
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configService: StoryServiceTestHelpers.NewConfigService(),
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deckRepository: new Mock<SVSim.Database.Repositories.Deck.IDeckRepository>().Object,
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buildDecks: new Mock<SVSim.Database.Repositories.BuildDeck.IBuildDeckRepository>().Object,
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viewers: new Mock<SVSim.Database.Repositories.Viewer.IViewerRepository>().Object,
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xp: new Mock<SVSim.Database.Services.BattleXp.IBattleXpService>().Object,
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logger: NullLogger<StoryService>.Instance);
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}
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@@ -81,6 +83,8 @@ public class StoryServiceTests
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configService: StoryServiceTestHelpers.NewConfigService(),
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deckRepository: new Mock<SVSim.Database.Repositories.Deck.IDeckRepository>().Object,
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buildDecks: new Mock<SVSim.Database.Repositories.BuildDeck.IBuildDeckRepository>().Object,
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viewers: scope.ServiceProvider.GetRequiredService<SVSim.Database.Repositories.Viewer.IViewerRepository>(),
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xp: scope.ServiceProvider.GetRequiredService<SVSim.Database.Services.BattleXp.IBattleXpService>(),
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logger: NullLogger<StoryService>.Instance);
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}
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@@ -414,6 +418,8 @@ public class StoryServiceTests
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configService: StoryServiceTestHelpers.NewConfigService(),
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deckRepository: new Mock<SVSim.Database.Repositories.Deck.IDeckRepository>().Object,
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buildDecks: new Mock<SVSim.Database.Repositories.BuildDeck.IBuildDeckRepository>().Object,
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viewers: new Mock<SVSim.Database.Repositories.Viewer.IViewerRepository>().Object,
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xp: new Mock<SVSim.Database.Services.BattleXp.IBattleXpService>().Object,
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logger: NullLogger<StoryService>.Instance);
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}
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@@ -624,14 +630,26 @@ public class StoryServiceTests
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// Viewer started at RedEther=0; grant of 100 → post-state total = 100.
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Assert.That(resp.RewardList, Has.Count.EqualTo(1));
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Assert.That(resp.RewardList[0].RewardNum, Is.EqualTo("100"));
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Assert.That(resp.GetClassExperience, Is.EqualTo("200"));
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// Story XP resolves via DI-registered IBattleXpService → real IGameConfigService
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// (the local NewConfigService mock is passed to StoryService but the XP service
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// pulls its own config from DI). BattleXpConfig.ShippedDefaults(): XpPerWin=100,
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// StoryXpPerClear=null → falls back to XpPerWin=100. Curve L1=50, so 100 XP
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// → L2 with 50 carry.
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Assert.That(resp.GetClassExperience, Is.EqualTo("100"));
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Assert.That(resp.ClassExperience, Is.EqualTo(50));
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Assert.That(resp.ClassLevel, Is.EqualTo("2"));
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_viewer.Verify(v => v.UpsertProgressAsync(viewerId, 100, true, null), Times.Once);
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// Confirm currency persisted: fetch fresh viewer from a new scope.
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// Confirm currency + class XP persisted: fetch fresh viewer from a new scope.
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using var verifyScope = factory.Services.CreateScope();
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var db2 = verifyScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var freshViewer = await db2.Viewers.FirstAsync(v => v.Id == viewerId);
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var freshViewer = await db2.Viewers
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.Include(v => v.Classes).ThenInclude(c => c.Class)
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.FirstAsync(v => v.Id == viewerId);
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Assert.That(freshViewer.Currency.RedEther, Is.EqualTo(100UL));
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var cls2 = freshViewer.Classes.Single(c => c.Class.Id == 2);
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Assert.That(cls2.Level, Is.EqualTo(2));
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Assert.That(cls2.Exp, Is.EqualTo(50));
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}
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}
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@@ -828,7 +846,7 @@ internal static class StoryServiceTestHelpers
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{
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var mock = new Mock<SVSim.Database.Services.IGameConfigService>();
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mock.Setup(s => s.Get<SVSim.Database.Models.Config.StoryConfig>())
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.Returns(new SVSim.Database.Models.Config.StoryConfig { ClassXpPerClear = 200 });
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.Returns(new SVSim.Database.Models.Config.StoryConfig());
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return mock.Object;
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}
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