feat(battle-xp): wire story first-clear /finish through IBattleXpService

- StoryConfig.ClassXpPerClear retired; equivalent knob moves to
  BattleXpConfig.StoryXpPerClear (falls back to XpPerWin when null).
- StoryService.FinishAsync now grants class XP via IBattleXpService with
  BattleXpMode.Story on the firstClear && isPlayShape branch. Persists
  post-grant Level/Exp to Viewer.Classes.
- Wire fields (get_class_experience, class_level) stringified as before.
- StoryConfig kept as an empty [ConfigSection] for future story-specific
  knobs. StoryServiceTests updated to reflect the new default path
  (XpPerWin=100 crosses classexp.csv L1=50 → L2 with 50 carry).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 09:06:47 -04:00
parent a03bff3ea7
commit 8199a95356
3 changed files with 45 additions and 12 deletions

View File

@@ -7,7 +7,9 @@ using SVSim.Database.Enums;
using SVSim.Database.Models.Config;
using SVSim.Database.Repositories.Deck;
using SVSim.Database.Repositories.BuildDeck;
using SVSim.Database.Repositories.Viewer;
using SVSim.Database.Services;
using SVSim.Database.Services.BattleXp;
using SVSim.Database.Services.Inventory;
using SVSim.Database.Repositories.Story;
using SVSim.EmulatedEntrypoint.Models.Dtos;
@@ -25,6 +27,8 @@ public class StoryService : IStoryService
private readonly IGameConfigService _configService;
private readonly IDeckRepository _deckRepository;
private readonly IBuildDeckRepository _buildDecks;
private readonly IViewerRepository _viewers;
private readonly IBattleXpService _xp;
private readonly ILogger<StoryService> _logger;
public StoryService(
@@ -35,6 +39,8 @@ public class StoryService : IStoryService
IGameConfigService configService,
IDeckRepository deckRepository,
IBuildDeckRepository buildDecks,
IViewerRepository viewers,
IBattleXpService xp,
ILogger<StoryService> logger)
{
_master = master;
@@ -44,6 +50,8 @@ public class StoryService : IStoryService
_configService = configService;
_deckRepository = deckRepository;
_buildDecks = buildDecks;
_viewers = viewers;
_xp = xp;
_logger = logger;
}
@@ -577,12 +585,15 @@ public class StoryService : IStoryService
{
// XP grant requires a class_id (only sent on play-shape). No-battle chapters
// have no class context — prod returns get_class_experience=0 for them.
var xp = _configService.Get<StoryConfig>().ClassXpPerClear;
resp.GetClassExperience = xp.ToString();
// class_experience / class_level updates would consult the viewer's per-class XP
// table — placeholder zeros; wire to viewer.Classes[class_id] when that path exists.
resp.ClassExperience = 0;
resp.ClassLevel = "0";
var xpViewer = await _viewers.LoadForBattleXpGrantAsync(viewerId);
if (xpViewer is not null && req.ClassId.HasValue)
{
var xp = await _xp.GrantAsync(xpViewer, req.ClassId.Value, isWin: true, BattleXpMode.Story);
await _db.SaveChangesAsync();
resp.GetClassExperience = xp.GetXp.ToString();
resp.ClassExperience = xp.TotalXp;
resp.ClassLevel = xp.Level.ToString();
}
}
}
else