feat(battle-xp): IBattleXpService with per-mode overrides and auto level-up
- IBattleXpService.GrantAsync mutates viewer.Classes in place; caller SaveChanges - Resolves win/loss amount from per-mode override or global XpPerWin/XpPerLoss - Story mode ignores isWin, uses StoryXpPerClear ?? XpPerWin - Level-up loop consults curve[row.Level].NecessaryExp; carries overflow - Saturates at max curve level (excess piles in Exp) - Unknown classId → no-op returning (0, 0, 1), logs Warning - 10 unit tests (Moq-backed curve stub); DI registered next to InventoryService - GameConfigurationJsonbTests baseline updated (19 sections) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -25,16 +25,16 @@ public class GameConfigurationJsonbTests
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var rows = await db.GameConfigs.AsNoTracking().ToListAsync();
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var byName = rows.ToDictionary(r => r.SectionName);
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// One row per [ConfigSection]-marked POCO (18 sections today: Player, DefaultGrants,
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// One row per [ConfigSection]-marked POCO (19 sections today: Player, DefaultGrants,
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// DefaultLoadout, Challenge, Rotation, PackRates, MyRotationSchedule, Story, ResourceConfig,
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// Freeplay, ArenaTwoPick, Matching, CardMasterConfig, ColosseumSeason, ColosseumRounds,
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// LoginBonus, Guild, SkipTutorial).
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// LoginBonus, Guild, SkipTutorial, BattleXp).
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Assert.That(byName.Keys, Is.EquivalentTo(new[]
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{
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"Player", "DefaultGrants", "DefaultLoadout", "Challenge", "Rotation", "PackRates",
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"MyRotationSchedule", "Story", "ResourceConfig", "Freeplay", "ArenaTwoPick", "Matching",
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"CardMasterConfig", "ColosseumSeason", "ColosseumRounds", "LoginBonus", "Guild",
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"SkipTutorial",
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"SkipTutorial", "BattleXp",
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}));
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var resources = JsonSerializer.Deserialize<ResourceConfig>(byName["ResourceConfig"].ValueJson)!;
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