diff --git a/SVSim.BattleNode/Sessions/Dispatch/FrameDispatchContext.cs b/SVSim.BattleNode/Sessions/Dispatch/FrameDispatchContext.cs
index 93d23ba..83dd0ef 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/FrameDispatchContext.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/FrameDispatchContext.cs
@@ -1,4 +1,3 @@
-using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Sessions.Participants; // IHasHandshakePhase
@@ -19,8 +18,8 @@ internal sealed class FrameDispatchContext
internal required string BattleId { get; init; }
internal required BattleSessionState State { get; init; }
- /// Sender's per-side handshake phase (null for a non-IHasHandshakePhase participant,
- /// e.g. NoOpBot or the dispatch-test scripted-bot stub). Setting it advances the sender.
+ /// The dispatching participant's handshake phase (null for a non-IHasHandshakePhase
+ /// participant, e.g. NoOpBot). Setting it advances the sender.
internal BattleSessionPhase? SenderPhase
{
get => (From as IHasHandshakePhase)?.Phase;