feat(guild): add GuildConfig with ShippedDefaults
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31
SVSim.UnitTests/Config/GuildConfigDefaultsTests.cs
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31
SVSim.UnitTests/Config/GuildConfigDefaultsTests.cs
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using NUnit.Framework;
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using SVSim.Database.Models.Config;
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using System.Linq;
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namespace SVSim.UnitTests.Config;
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[TestFixture]
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public class GuildConfigDefaultsTests
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{
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[Test]
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public void ShippedDefaults_carry_capture_matching_stamps_and_caps()
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{
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var c = GuildConfig.ShippedDefaults();
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Assert.That(c.MaxMemberNum, Is.EqualTo(30));
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Assert.That(c.MaxSubLeaderNum, Is.EqualTo(2));
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Assert.That(c.SearchResultCap, Is.EqualTo(50));
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Assert.That(c.UsableStampList, Is.EqualTo(Enumerable.Range(100001, 20).ToList()));
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}
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[Test]
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public void Property_initializers_alone_leave_stamp_list_empty()
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{
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// Defensive check: if someone moves UsableStampList default off ShippedDefaults
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// and into a property initializer, the config-section tier merge will silently
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// empty it. See feedback_config_defaults.md.
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var c = new GuildConfig();
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Assert.That(c.UsableStampList, Is.Empty,
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"UsableStampList must default empty on property init; populated only by ShippedDefaults().");
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}
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}
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