feat(spot-card-exchange): /spot_card_exchange/{top,exchange} + SpotPoints currency
Final shop family. Schema additions:
- ViewerCurrency.SpotPoints (ulong) — new currency column on Viewers.
- SpotCardExchangeEntry — catalog (distinct from the pre-existing
SpotCardEntry, which is the /load/index rental-cost concept).
- ViewerSpotCardExchange — standalone composite-PK table tracking
(viewer, card, exchanged_at, is_pre_release_snapshot). Standalone
avoids cartesian-explode on viewer-graph reads.
RewardGrantService gains a SpotCardPoint=12 currency case mirroring
the RedEther/Crystal pattern. Doc comment refreshed; SpotCard=11 and
SpotCardOnlyLatestCardPack=13 remain unimplemented with explanatory
NotSupportedException — captures show emitters always use Card=5 with
the spot-card-specific id.
Controller:
- /top: emits exactly 9 clan buckets [{"1": [cards]}, ...] matching
prod's arbitrary single-key shape. exchange_status per-card (0=
available, 1=already-exchanged, 2=LimitOver after pre-release cap).
pre_relase_info WIRE TYPO PRESERVED ("relase" not "release").
- /exchange: server-authoritative price (client-supplied
exchange_point ignored); debits SpotPoints with post-state-total
reward_list entry; grants card via RewardGrantService.ApplyAsync
(cosmetic cascade included); persists ViewerSpotCardExchange row.
Insufficient points / already-exchanged / pre-release-limit all
return 400 without partial state.
LoadController now populates /load/index spot_point from
viewer.Currency.SpotPoints (was always 0).
PreReleaseLimit hardcoded to 2 matching capture; promote to GameConfig
when captures show variance.
504 tests pass (was 496; +8 spot-card-exchange tests).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.SpotCardExchange;
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/// <summary>
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/// /spot_card_exchange/exchange request — trade <see cref="ExchangePoint"/> spot points for
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/// the card identified by <see cref="CardId"/>. The exchange_point field is the client's view
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/// of the price (sanity-check it against the catalog server-side).
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/// </summary>
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[MessagePackObject]
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public class SpotCardExchangeRequest : BaseRequest
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{
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[JsonPropertyName("card_id")]
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[Key("card_id")]
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public int CardId { get; set; }
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[JsonPropertyName("exchange_point")]
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[Key("exchange_point")]
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public int ExchangePoint { get; set; }
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}
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.SpotCardExchange;
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/// <summary>
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/// /spot_card_exchange/exchange response. <c>reward_list</c> entries follow the standard
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/// shape: SpotCardPoint debit post-state first, then the card grant (with cosmetic cascade
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/// if applicable).
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/// </summary>
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[MessagePackObject]
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public class SpotCardExchangeResponse
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{
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[JsonPropertyName("reward_list")]
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[Key("reward_list")]
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public List<RewardListEntry> RewardList { get; set; } = new();
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}
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@@ -0,0 +1,88 @@
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.SpotCardExchange;
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/// <summary>
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/// /spot_card_exchange/top response.
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/// <para>
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/// <c>exchangeable_card_list</c> is an array of exactly 9 entries indexed by clan id 0..8.
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/// Each entry is a dict keyed by an arbitrary stringified int (prod always emits "1") whose
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/// value is the array of cards for that clan. The client iterates by clan index then dict-keys
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/// (LitJson positional iteration).
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/// </para>
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/// <para>
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/// <c>pre_relase_info</c> — WIRE TYPO PRESERVED ("relase" not "release"). Renaming this field
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/// breaks the client's <c>jsonData["pre_relase_info"]</c> access.
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/// </para>
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/// </summary>
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[MessagePackObject]
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public class SpotCardExchangeTopResponse
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{
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[JsonPropertyName("spot_point")]
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[Key("spot_point")]
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public int SpotPoint { get; set; }
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[JsonPropertyName("exchangeable_card_list")]
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[Key("exchangeable_card_list")]
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public List<Dictionary<string, List<SpotCardExchangeCardDto>>> ExchangeableCardList { get; set; } = new();
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/// <summary>Card set id about to cycle out of spot-card eligibility — drives "last chance!" UI.
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/// Empty string in the captured response. Stays string-typed because the client uses
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/// <c>int.TryParse</c>.</summary>
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[JsonPropertyName("soon_cycle_out_card_set_id")]
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[Key("soon_cycle_out_card_set_id")]
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public string SoonCycleOutCardSetId { get; set; } = string.Empty;
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[JsonPropertyName("pre_relase_info")]
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[Key("pre_relase_info")]
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public PreReleaseInfoDto PreReleaseInfo { get; set; } = new();
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}
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[MessagePackObject]
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public class SpotCardExchangeCardDto
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{
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[JsonPropertyName("card_id")]
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[Key("card_id")]
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public long CardId { get; set; }
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/// <summary>SpotCardExchangeInfo.ExchangeStatus — 0=EnableExchange, 1=AlreadyExchange, 2=LimitOver.</summary>
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[JsonPropertyName("exchange_status")]
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[Key("exchange_status")]
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public int ExchangeStatus { get; set; }
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/// <summary>Stringified price — prod ships e.g. "3500", client reads via .ToInt().</summary>
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[JsonPropertyName("exchange_point")]
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[Key("exchange_point")]
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public string ExchangePoint { get; set; } = "0";
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/// <summary>Stringified clan id. Prod ships "0".."8".</summary>
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[JsonPropertyName("class")]
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[Key("class")]
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public string Class { get; set; } = "0";
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[JsonPropertyName("is_pre_release")]
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[Key("is_pre_release")]
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public bool IsPreRelease { get; set; }
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/// <summary>Stringified card_set_id this card belongs to.</summary>
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[JsonPropertyName("ts_rotation_id")]
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[Key("ts_rotation_id")]
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public string TsRotationId { get; set; } = "0";
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}
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[MessagePackObject]
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public class PreReleaseInfoDto
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{
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[JsonPropertyName("is_pre_release")]
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[Key("is_pre_release")]
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public bool IsPreRelease { get; set; }
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[JsonPropertyName("pre_release_spot_card_exchange_count")]
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[Key("pre_release_spot_card_exchange_count")]
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public int PreReleaseSpotCardExchangeCount { get; set; }
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[JsonPropertyName("pre_release_spot_card_exchange_limit")]
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[Key("pre_release_spot_card_exchange_limit")]
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public int PreReleaseSpotCardExchangeLimit { get; set; }
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}
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